﻿package frEngine
{

    public class Engine3dEventName extends Object
    {
        public static const CONTEXT_REUPLOAD:String = "context_reupload";
        public static const MATERIAL_REBUILDER:String = "material_rebuilder";
        public static const FieldChange:String = "fieldChange";
        public static const PIVOT3D_UPDATE:String = "pivot3d_update";
        public static const PIVOT3D_DISPOSE:String = "pivot3d_dispose";
        public static const TRACK_CHANGE:String = "track_change";
        public static const TRACK_LOADED:String = "track_loaded";
        public static const TRACK_PARSERCOMPLETE:String = "track_parsercomplete";
        public static const ONFIGHT:String = "onfight";
        public static const SCENE_VIEWPORT_CHANGE:String = "scene_viewPort_change";
        public static const PARENT_CHANGE_EVENT:String = "changeParent";
        public static const REMOVED_FROM_SCENE_EVENT:String = "removedFromScene";
        public static const UNLOAD_EVENT:String = "unload";
        public static const EXIT_DRAW_EVENT:String = "exitDraw";
        public static const UPDATE_TRANSFORM_EVENT:String = "updateTransform";
        public static const OVERLAY_RENDER_EVENT:String = "overlay_render_event";
        public static const VISIBLE_CHANGE_EVENT:String = "visible_change_event";
        public static const InitComplete:String = "InitComplete";
        public static const SetMeshSurface:String = "SetMeshSurface";
        public static const MATERIAL_CHANGE:String = "material_change";
        public static const FILTER_CHANGE:String = "changeFilters";
        public static const ALPHA_CHANGE:String = "alpha_change";
        public static const UVOFFSET_CHANGE:String = "uvoffset_change";
        public static const TEXTURE_CREATE:String = "texture_create";
        public static const PARSE_MESH_FINISH:String = "parse_mesh_finish";
        public static const PARSE_RESOURCE_FINISH:String = "parse_resource_finish";
        public static const MOUSE_OVER:String = "mouse_over";
        public static const MOUSE_OUT:String = "mouse_out";
        public static const CHANGE_CAMERA:String = "change_camera";
        public static const PLAYEND:String = "playend";
        public static const SHAKE:String = "shake";
        public static const SHAKE_COMPLETE:String = "shake_complete";

        public function Engine3dEventName()
        {
            return;
        }// end function

    }
}
